Retired Initiate Dicie James  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 87 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 1 (-2)111281
Dreamer
 
Skills
Admin 0
Athletics 0
Carouse 0
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Gunner 0
Investigate 0
Mechanic 2
Pilot 0
Profession (Worker/Religion) 1
Profession (Freeloader/Security) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Agent Law Enforcement Rookie01
Citizen Colonist 01
Army Infantry Private01
Drifter Scavenger 12
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Barbarian 02
Believer Mainstream Believer Initiate14
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Alan Finnerty Enemy 1 6 1 5 Solomani, Imperium (M/68)
Very bad falling out.
Alan Finnerty gained influence with the character’s assistance.
Alan Finnerty's influence is diminished.
Alan Finnerty fell on hard times.
Bernard Little Enemy 0 2 0 1 Vlazhdumecta (M/20)
Bernard Little is a member of an organisation which holds a generally opposite view of the Traveller.
Fronie Kabble Contact 1 2 1 1 Tezcat (F/61)
Kathryne Porden Contact 2 1 2 1 Solomani, Imperium (F/44)
Mario McGuire Contact 2 1 1 3 Solomani, Imperium (M/14)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Special assignment or duty on board ship.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 24 Failed to qualify for Broker (Merchant).
3 24 Submitted to the draft.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 25 Nearly killed. Fully recovered. Owe 10,000 for medical bills.
4 25 Became a Citizen (Colonist).
4 28 Life ruined by a criminal gang. Gain the gang as an Enemy
5 28 Became a Army (Infantry) with the new title Private.
5 32 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5 32 Gain rebels as Enemy
6 32 Became a Drifter (Scavenger).
6 34 Attacked by enemies and injured.
6 34 Lightly injured, no permanent damage. Fully recovered.
6 34 Gain Enemy if Dicie James don't already have one.
6 36 Promoted to Drifter (Scavenger) rank 1.
7 36 Continued as Drifter (Scavenger).
7 39 Dicie James do not know what happened to Dicie James. There is a gap in Dicie James's memory.
8 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 40 Opponents of Dicie James's belief system ambush Dicie James.
8 40 Severely injured. Fully recovered. Owe 10,000 for medical bills.
9 40 Switched to Drifter (Barbarian).
9 44 Find valuable salvage.
10 44 Continued as Drifter (Barbarian).
10 46 Dicie James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 46 Aging Crisis. Owe 40,000 for medical bills.
11 46 Retired at age 46.
11 46 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 47 Gained a contact.
12 50 Aging Crisis. Owe 40,000 for medical bills.
12 50 Continued as Believer (Mainstream Believer).
12 52 Dicie James retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 54 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 54 Aging Crisis. Owe 10,000 for medical bills.
13 54 Continued as Believer (Mainstream Believer).
13 55 Dicie James retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 58 Aging Crisis. Owe 40,000 for medical bills.
14 58 Continued as Believer (Mainstream Believer).
14 60 Dicie James refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dicie James's faith.
14 62 Forced to muster out.
15 62 Aging Crisis. Owe 10,000 for medical bills.
15 62 Retired.
15 65 Gained a contact.
16 66 Aging Crisis. Owe 40,000 for medical bills.
16 69 Betrayal. Convert an Ally into a Rival or Enemy.
17 70 Aging Crisis. Owe 60,000 for medical bills.
17 72 Good fortune.
18 74 Aging Crisis. Owe 60,000 for medical bills.
18 75 Good fortune.
19 78 Aging Crisis. Owe 30,000 for medical bills.
19 79 Gained a contact.
20 82 Aging Crisis. Owe 60,000 for medical bills.
20 86 Gained a contact.
21 86 Aging Crisis. Owe 40,000 for medical bills.
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