Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Lost eye or limb. Fully recovered. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Enforcer (Rogue). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Flight) with the new title Crewman. |
5 |
31 |
Vessel participates in a diplomatic mission. |
5 |
31 |
Gain a contact. |
5 |
32 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Flight). |
6 |
34 |
Vessel participates in a diplomatic mission. |
7 |
36 |
Continued as Navy (Flight). |
7 |
39 |
Dottie Hayes join a gambling circle on board. |
7 |
40 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
8 |
40 |
Continued as Navy (Flight). |
8 |
43 |
During a battle, defeat or victory depends on Dottie Hayes's actions. Dottie Hayes actions lead to an honorabe discharge. |
9 |
43 |
Became a Drifter (Scavenger). |
9 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
50 |
Dottie Hayes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |