Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Drucilla Parlow's Contacts or Allies betrays Drucilla Parlow, ending Drucilla Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Spend several years jumping from world to world in Drucilla Parlow's scout ship. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Drucilla Parlow inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Drucilla Parlow's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Embroiled in legal trouble. |
11 |
54 |
Voluntarily left Merchant Marine |
11 |
54 |
Failed to qualify for Artist (Entertainer). |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
56 |
Drucilla Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Gained a contact. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Someone more charismatic but less devout than Drucilla Parlow has become Drucilla Parlow's superior. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Drucilla Parlow is caught in the periphery of a scandal. |
14 |
65 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Drucilla Parlow secretly provide religious rites for a dying leader or noble, although they do not share Drucilla Parlow's faith. Gain an Ally in the family and a Rival who disagrees with Drucilla Parlow's choice. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Continued as Believer (Missionary/Humanitarian). |
16 |
73 |
Drucilla Parlow is chosen to represent Drucilla Parlow's faith in a vid show or other highly public forum. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Continued as Believer (Missionary/Humanitarian). |
17 |
79 |
Good fortune |
17 |
80 |
Forced to continue current assignment. |
17 |
80 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Continued as Believer (Missionary/Humanitarian). |
18 |
81 |
Drucilla Parlow come into conflict with a splinter group Drucilla Parlow's own religion which maintains Drucilla Parlow's version is the wrong one. Gain 3 Rivals. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
Retired. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |