Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Army Support). |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
33 |
Elvie Boyd foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
36 |
Commanding officer takes an interest in Elvie Boyd's career. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Voluntarily left Line/Crew |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Elvie Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Citizen (Worker). |
8 |
44 |
Moved to a new world. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
50 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Citizen (Worker) rank 1. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
54 |
Advanced training in a specialist field. |
10 |
55 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
58 |
Elvie Boyd is rewarded for Elvie Boyd's diligence or cunning. |
11 |
59 |
Promoted to Citizen (Worker) rank 3. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
63 |
Political upheaval strikes Elvie Boyd's homeworld, and Elvie Boyd is caught up in the revolution. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Citizen (Worker). |
13 |
64 |
Elvie Boyd's business expands, Elvie Boyd's corporation grows, or the colony thrives. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Citizen (Worker). |
14 |
71 |
Elvie Boyd is rewarded for Elvie Boyd's diligence or cunning. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Retired. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Nearly killed. Owe 20,000 for medical bills. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |