Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Era Stone went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Era Stone run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Imperial trade restrictions force Era Stone out of business. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Era Stone's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Embroiled in legal trouble. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
A sudden war destroys Era Stone's trade routes and contacts, forcing Era Stone to flee that region of space. |
11 |
57 |
Gain rebels as Enemy |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Era Stone is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
A notable academic consults with Era Stone about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Moved to a new world. |
15 |
73 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Continued as Believer (Mainstream Believer). |
16 |
75 |
Era Stone retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
77 |
Forced to muster out. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Retired. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |