Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Make a breakthrough in Ethel Gardiner's field. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
Caught cheating in some fashion, advancing Ethel Gardiner's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
An expedition or voyage goes wrong, leaving Ethel Gardiner stranded in the wilderness. |
2 |
25 |
Gain an Enemy |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Ethel Gardiner from Ethel Gardiner's work. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 3. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
A disaster leaves several injured, and others blame Ethel Gardiner, forcing Ethel Gardiner to leave Ethel Gardiner's career. Gain a Rival. |
4 |
32 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Ethel Gardiner spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Gain a contact in an alien race. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scout (Explorer) with previous rank. |
6 |
37 |
Ethel Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
42 |
Good fortune |
7 |
44 |
Promoted to Scout (Explorer) rank 2. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Returned to Scout (Courier). |
8 |
48 |
Perform an exemplary service for the scouts. |
8 |
48 |
Promoted to Scout (Courier) rank 1. |
9 |
48 |
Continued as Scout (Courier). |
9 |
50 |
Spend several years jumping from world to world in Ethel Gardiner's scout ship. |
10 |
52 |
Continued as Scout (Courier). |
10 |
54 |
Ethel Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
56 |
Continued as Scout (Courier). |
11 |
59 |
Spend several years jumping from world to world in Ethel Gardiner's scout ship. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Ethel Gardiner secretly provide religious rites for a dying leader or noble, although they do not share Ethel Gardiner's faith. Gain an Ally in the family and a Rival who disagrees with Ethel Gardiner's choice. |
12 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
A new romantic starts. Gain an Ally. |
15 |
76 |
Forced to muster out. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Retired. |
16 |
78 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |