Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Evangeline Spencer secretly provide religious rites for a dying leader or noble, although they do not share Evangeline Spencer's faith. Gain an Ally in the family and a Rival who disagrees with Evangeline Spencer's choice. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Voluntarily left Holy Warrior |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
36 |
Expose or are involved in a scandal of some sort. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
39 |
Evangeline Spencer do not know what happened to Evangeline Spencer. There is a gap in Evangeline Spencer's memory. |
7 |
39 |
Failed to qualify for Broker (Merchant). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Drafted into Law Enforcement |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Gained a contact. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
49 |
An investigation takes on a dangerous turn. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Evangeline Spencer's work ends up coming home with Evangeline Spencer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
55 |
Entered Merchant Academy with the Business curriculum. |
11 |
56 |
Suffered a deep tragedy. |
11 |
58 |
Dropped out of the merchant academy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Agent (Law Enforcement). |
12 |
59 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Retired. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |