Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Adept). |
2 |
23 |
Gain a mentor. |
2 |
26 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
3 |
26 |
Voluntarily left Adept |
3 |
26 |
Switched to Entertainer (Journalist). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Fae Gibson far from home. |
5 |
34 |
Became a Citizen (Worker). |
5 |
36 |
Fae Gibson learn something Fae Gibson should not have – a corporate secret, a political scandal – which Fae Gibson can profit from illegally. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Encounter a Psionic institute. |
6 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
7 |
46 |
Promoted to Citizen (Worker) rank 3. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Moved to a new world. |
8 |
50 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Fae Gibson gain experience in a technical field as a computer operator or surveyor. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
58 |
Fae Gibson gain experience in a technical field as a computer operator or surveyor. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
61 |
Fae Gibson come into conflict with a splinter group Fae Gibson's own religion which maintains Fae Gibson's version is the wrong one. Gain 1 Rivals. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired. |
12 |
65 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
85 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |