Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Refuse to join a cheat in some fashion. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
A rival researcher blackens Flo Coleman's name or steals Flo Coleman's research. Gain a Rival. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Failed to qualify for Broker (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Flo Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Drafted into Army Support |
9 |
50 |
Became a Army (Army Support) with the new title Private. |
9 |
53 |
Thrown into a brutal ground war |
9 |
53 |
Severely injured. Owe 2,500 for medical bills. |
9 |
54 |
Attempt at commissioned failed. |
10 |
54 |
Voluntarily left Army Support |
10 |
54 |
Returned to Merchant (Merchant Marine). |
10 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
A series of bad deals and decisions force Flo Coleman into bankruptcy. Flo Coleman salvages what Flo Coleman can. |
12 |
62 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
64 |
Study Gunner (Capital) as a hobby. |
12 |
66 |
Graduated. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
A series of bad deals and decisions force Flo Coleman into bankruptcy. Flo Coleman salvages what Flo Coleman can. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
74 |
Flo Coleman faith enjoys an explosion of popularity largely thanks to Flo Coleman's efforts. |
15 |
74 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Continued as Believer (Mainstream Believer). |
16 |
79 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Continued as Believer (Mainstream Believer). |
17 |
83 |
Flo Coleman faith enjoys an explosion of popularity largely thanks to Flo Coleman's efforts. |
17 |
83 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
17 |
84 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |