Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Glenda Lette come into conflict with a splinter group Glenda Lette's own religion which maintains Glenda Lette's version is the wrong one. Gain 1 Rivals. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Given advanced training in a specialist field |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Attacked by enemies that Glenda Lette easily defeat. |
3 |
26 |
Gain Enemy if Glenda Lette don't already have one. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Spend time with an alien race. Gain a contact. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Gain Enemy if Glenda Lette don't already have one. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Encounter a Psionic institute. |
6 |
37 |
Tested for psionic powers |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
43 |
Contact with Government. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Glenda Lette's Contacts or Allies betrays Glenda Lette, ending Glenda Lette's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
53 |
Attacked by enemies that Glenda Lette easily defeat. |
10 |
53 |
Gain Enemy if Glenda Lette don't already have one. |
10 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
58 |
Find valuable salvage. |
11 |
58 |
Promoted to Drifter (Scavenger) rank 2. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
62 |
Betrayed by a friend. One of Glenda Lette's Contacts or Allies betrays Glenda Lette, ending Glenda Lette's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired. |
13 |
66 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |