Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Grace Crawford's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
34 |
Amnesia. |
4 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
37 |
Criticised a questionable political leader on Grace Crawford's homeworld, causing his downfall. Gain an Enemy |
5 |
38 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
6 |
38 |
Continued as Entertainer (Journalist). |
6 |
42 |
Gained a contact. |
6 |
42 |
Promoted to Entertainer (Journalist) rank 3. |
7 |
42 |
Continued as Entertainer (Journalist). |
7 |
43 |
Grace Crawford is forced out because of censorship or controversy. What truth did Grace Crawford get too close to? |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
48 |
Injured. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Opponents of Grace Crawford's belief system ambush Grace Crawford. |
9 |
49 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired. |
10 |
52 |
Birth or Death involving a family member or close friend. |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |