Retired Captain Icie Penn  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 87 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2)111161
Serious, Weak nerves
 
Skills
Astrogation 0
Deception 0
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 0
Melee 0
Persuade 0
Pilot 0
Profession (Worker/Civil Engineering) 1
Profession (Hostile Environment/Underwater) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Army Infantry Captain2 / 01
Drifter Wanderer 01
Drifter Scavenger 03
Believer Mainstream Believer Initiate11
Believer Missionary/Humanitarian Project Worker12
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Grayce Day Contact 2 1 4 6 Ziadd (F/48)
Curley Kerran Contact 2 1 2 0 Sylean (M/22)
Hanna Sim Contact 3 1 0 3 Sylean (F/44)
Hanna Sim belongs to an unusual cultural or religious group.
Hallie Shorten Contact 2 2 3 0 Sylean (M/62)
Hallie Shorten’s relationships have begun to affect the character.
Madie Pierce Contact 1 1 4 1 Trexen (F/24)
Aron Ruiz Rival 2 2 0 3 Vanejenese (M/68)
Relationship redefined. Contact becomes an rival.
Aron Ruiz loses some of their power base.
Nena Burns Enemy 1 1 2 0 Sylean (F/70)
Relationship altered.
Eli Mitchell Enemy 1 3 3 2 Traltar (M/51)
Relationship becomes more intense. Rival becomes an enemy.
Josephine Nelson Rival 1 0 1 0 Sylean (F/38)
Josephine Nelson is in desperate trouble and could use the character’s help.
Consuelo Raycraft Rival 1 1 1 1 Sylean (F/39)
Carmen McRae Contact 1 1 0 1 Vlazhdumecta (F/19)
Carmen McRae gains in influence.
Byron Mathew Ally 2 0 3 1 Sylean (M/20)
Maynard Nelson Ally 1 0 0 0 Sylean (M/30)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 22 Icie Penn's ship is damaged, and Icie Penn have to hitch-hike Icie Penn's way back across the stars to the nearest scout base.
1 22 Gain 6 Contacts. Gain 1 Enemies.
2 22 Became a Army (Infantry) with the new title Private.
2 24 Surrounded and outnumbered by the enemy, Icie Penn hold out until relief arrives.
2 26 Commissioned in Army (Infantry) with the new title Lieutenant.
2 26 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
3 26 Voluntarily left Infantry
3 26 Failed to qualify for Broker (Merchant).
3 26 Became a Drifter (Wanderer).
3 29 Icie Penn do not know what happened to Icie Penn. There is a gap in Icie Penn's memory.
4 29 Failed to qualify for Worker (Citizen).
4 29 Switched to Drifter (Scavenger).
4 32 Find an Alien Artifact.
5 33 Continued as Drifter (Scavenger).
5 34 Lightly injured, no permanent damage. Fully recovered.
6 34 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 35 Icie Penn retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 38 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
7 38 Voluntarily left Mainstream Believer
7 38 Returned to Drifter (Scavenger).
7 41 Severely injured. Fully recovered. Owe 2,500 for medical bills.
8 41 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 Icie Penn faith is shaken.
8 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 45 Continued as Believer (Missionary/Humanitarian).
9 49 Opponents of Icie Penn's belief system ambush Icie Penn.
9 49 Injured. Fully recovered. Owe 5,000 for medical bills.
10 49 Switched to Drifter (Barbarian).
10 50 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired at age 50.
11 50 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 51 Icie Penn come into conflict with a splinter group Icie Penn's own religion which maintains Icie Penn's version is the wrong one. Gain 3 Rivals.
12 51 Aging Crisis. Owe 20,000 for medical bills.
12 51 Retired.
12 55 Gained a contact.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 59 Betrayal. Convert an Ally into a Rival or Enemy.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 63 Aging Crisis. Owe 10,000 for medical bills.
15 67 Contact with Government.
16 67 Aging Crisis. Owe 50,000 for medical bills.
16 69 A romantic relationship ends badly. Gain a Rival or Enemy.
17 71 Aging Crisis. Owe 60,000 for medical bills.
17 73 Good fortune.
18 75 Aging Crisis. Owe 20,000 for medical bills.
18 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 79 Aging Crisis. Owe 30,000 for medical bills.
19 81 Betrayal. Convert an Ally into a Rival or Enemy.
20 83 Aging Crisis. Owe 30,000 for medical bills.
20 87 Scarred. Fully recovered. Owe 10,000 for medical bills.
21 87 Aging Crisis. Owe 40,000 for medical bills.
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