Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Smuggle illegal items onto a planet. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Make an unexpected connection outside India Peck's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Make an unexpected connection outside India Peck's normal circles. Gain a Contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
India Peck have been following false teachings! |
8 |
42 |
Failed to qualify for Free Trader (Merchant). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Established a network of contacts. Gain 1 contacts. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Established a network of contacts. Gain 1 contacts. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Go undercover to investigate an enemy. |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
54 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
11 |
54 |
Voluntarily left Law Enforcement |
11 |
54 |
Became a Drifter (Scavenger). |
11 |
58 |
Attacked by enemies and injured. |
11 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
58 |
Gain Enemy if India Peck don't already have one. |
11 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
59 |
Victim of a crime |
13 |
62 |
Continued as Drifter (Scavenger). |
13 |
66 |
Promoted to Drifter (Scavenger) rank 2. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Drifter (Scavenger). |
14 |
67 |
Suffer from a life-threatening illness. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Returned to Believer (Holy Warrior). |
15 |
68 |
India Peck come into conflict with a splinter group India Peck's own religion which maintains India Peck's version is the wrong one. Gain 2 Rivals. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Retired. |
16 |
70 |
Good fortune. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |