Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Expand the field of Vacc Suit, but gain a Rival in Iola Morgan's former tutor. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Thrown into a brutal ground war |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
29 |
Display heroism in battle. |
3 |
30 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
30 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Army (Infantry). |
4 |
32 |
Severely injured. Fully recovered. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Iola Morgan botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Iola Morgan's ship is damaged, and Iola Morgan have to hitch-hike Iola Morgan's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 2 Contacts. Gain 3 Enemies. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Birth or Death involving a family member or close friend. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
Spend several years jumping from world to world in Iola Morgan's scout ship. |
9 |
48 |
Continued as Scout (Courier). |
9 |
50 |
Iola Morgan spend a great deal of time on the fringes of Charted Space. |
9 |
50 |
Gain a contact in an alien race. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Encounter a Psionic institute. |
10 |
56 |
Tested for psionic powers |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
A new romantic starts. Gain an Ally. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Voluntarily left Merchant Marine |
12 |
60 |
Retired. |
12 |
62 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |