Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Irda Iidi learn something Irda Iidi should not have – a corporate secret, a political scandal – which Irda Iidi can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Courier). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Irda Iidi's Contacts or Allies betrays Irda Iidi, ending Irda Iidi's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
50 |
Embroiled in legal trouble. |
10 |
50 |
Voluntarily left Free Trader |
10 |
50 |
Switched to Drifter (Barbarian). |
10 |
53 |
Attacked by enemies that Irda Iidi easily defeat. |
10 |
53 |
Gain Enemy if Irda Iidi don't already have one. |
10 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
57 |
Irda Iidi do not know what happened to Irda Iidi. There is a gap in Irda Iidi's memory. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
58 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Nearly killed. Owe 30,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |