Retired Craftsman Joan Williams  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 87 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 6 (0)1117A6
Heavenly, Positive
 
Skills
Admin 0
Astrogation 0
Athletics (Endurance) 2
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Explosives 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 4
Language 0
Mechanic 1
Melee (Blade) 1
Melee (Fencing) 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Colonist/Farming) 1
Recon 1
Stealth 1
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Scout Explorer 01
Citizen Colonist Settler23
Drifter Barbarian 12
Citizen Worker Craftsman55
Prisoner Thug 03
Prisoner Fixer 01
Prisoner Inmate 02
 
Name Type Affinity Enmity Power Influence Species
Blair Carbey Enemy 0 5 1 2 Darrian, Imperium (M/20)
Vance Mullabyaly Contact 6 1 0 6 Luriani (M/87)
reconciliation.
Relationship becomes more moderate.
Harrison Duffey Contact 1 2 3 3 Hanen (M/56)
Carlton Kelly Contact 2 2 1 0 Humaniti (M/17)
Carlton Kelly belongs to an uncommon alien species.
Elva Clubb Contact 1 0 4 0 Luriani (F/37)
Elva Clubb is diminished in both power and influence.
Gerhard McMillan Contact 2 2 0 3 Zaris (M/60)
Gerhard McMillan is found or reported dead.
Douglas Terry Contact 2 1 0 0 Luriani (M/20)
Ava Ferguson Enemy 0 4 1 2 Iltharan (F/21)
Napoleon Collins Enemy 0 2 2 5 Luriani (M/19)
Napoleon Collins is a member of an organisation which holds a generally opposite view of the Traveller.
Aubrey Penn Ally 2 0 1 1 Luriani (M/19)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Joan Williams's scout ship is one of the first on the scene to rescue the survivors of a disaster but Joan Williams fail to help. Gain an Enemy.
1 20 Joan Williams's ship is damaged, and Joan Williams have to hitch-hike Joan Williams's way back across the stars to the nearest scout base.
1 20 Gain 6 Contacts. Gain 2 Enemies.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Explorer) with previous rank.
2 25 Joan Williams have no idea what happened to Joan Williams – they found Joan Williams's ship drifting on the fringes of friendly space.
3 25 Became a Citizen (Colonist).
3 28 Moved to a new world.
3 29 Promoted to Citizen (Colonist) rank 1.
4 29 Continued as Citizen (Colonist).
4 32 Joan Williams learn something Joan Williams should not have – a corporate secret, a political scandal – which Joan Williams can profit from illegally.
4 33 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 33 Continued as Citizen (Colonist).
5 35 A revolution, attack or other unusual event throws Joan Williams's life into chaos, forcing Joan Williams to leave the planet.
6 35 Became a Drifter (Barbarian).
6 39 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 39 Promoted to Drifter (Barbarian) rank 1.
7 39 Continued as Drifter (Barbarian).
7 40 Joan Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 40 Switched to Citizen (Worker).
8 42 Spent time maintaining and using heavy vehicles.
8 44 Forced to continue current assignment.
8 44 Promoted to Citizen (Worker) rank 1.
9 44 Continued as Citizen (Worker).
9 47 Spent time maintaining and using heavy vehicles.
9 48 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 48 Continued as Citizen (Worker).
10 52 Political upheaval strikes Joan Williams's homeworld, and Joan Williams is caught up in the revolution.
10 52 Promoted to Citizen (Worker) rank 3.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Citizen (Worker).
11 54 Joan Williams gain experience in a technical field as a computer operator or surveyor.
11 56 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Citizen (Worker).
12 57 Accused of a crime
12 60 Promoted to Citizen (Worker) rank 5.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Became a Prisoner (Thug).
13 62 Disgraced. Word of Joan Williams's criminal past reaches Joan Williams's homeworld.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 64 Switched to Prisoner (Fixer) with previous rank.
14 65 Scarred. Fully recovered. Owe 10,000 for medical bills.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 68 Switched to Prisoner (Inmate) with previous rank.
15 69 A guard takes a dislike to Joan Williams.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 72 Continued as Prisoner (Inmate).
16 73 Nearly killed. Owe 45,000 for medical bills.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 76 Returned to Prisoner (Thug).
17 80 A guard takes a dislike to Joan Williams.
18 80 Aging Crisis. Owe 10,000 for medical bills.
18 80 Continued as Prisoner (Thug).
18 82 Lightly injured, no permanent damage. Fully recovered.
19 84 Aging Crisis. Owe 10,000 for medical bills.
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