Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Joe McNamara is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
Joe McNamara retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Joe McNamara accepted an offer of inducements to betray Joe McNamara's faith. Gain 510,000 in cash. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Gained a contact. |
5 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Flight). |
6 |
39 |
Joe McNamara is blamed for an accident that causes the death of several crew members. Joe McNamara's guilt drives Joe McNamara to excel. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Army Support) with the new title Private. |
7 |
42 |
Given a special assignment or duty in Joe McNamara's unit. |
7 |
43 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
8 |
43 |
Voluntarily left Army Support |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Imperial trade restrictions force Joe McNamara out of business. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Make an unexpected connection outside Joe McNamara's normal circles. Gain a Contact. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Make an unexpected connection outside Joe McNamara's normal circles. Gain a Contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Joe McNamara's business or ship thrives. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Given advanced training in a specialist field |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Merchant (Merchant Marine). |
15 |
69 |
Embroiled in legal trouble. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Returned to Believer (Mainstream Believer). |
16 |
75 |
Joe McNamara is sent to a new community or parish to preach The Word among the poor. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Retired. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |