Retired 2nd Officer Laura McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 87 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 1 (-2)1114B1
Easily led, Covetous
 
Skills
Admin 0
Advocate 1
Animals 0
Broker 2
Drive (Walker) 1
Electronics (Comms) 2
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Engineer 0
Flyer 0
Language (Gvegh (Vargr)) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Science (Life Sciences/Genetics) 1
Steward 1
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Worker 11
Merchant Merchant Marine 2nd Officer47
Agent Law Enforcement Corporal12
Believer Missionary/Humanitarian Junior Project Worker02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Bertha Delagney Enemy 0 1 6 5 Irhadre (M/25)
Bertha Delagney gains in power and influence.
Bertram Jordan Ally 2 0 0 4 Humaniti (M/48)
Bertram Jordan fell on hard times.
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Laura McDermot gain experience in a technical field as a computer operator or surveyor.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Voluntarily left Worker
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Given advanced training in a specialist field
3 26 Continued as Merchant (Merchant Marine).
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 32 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Embroiled in legal trouble.
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 40 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 42 Forced to muster out.
7 42 Failed to qualify for Law Enforcement (Agent).
7 42 Submitted to the draft.
7 42 Continued as Merchant (Merchant Marine).
7 45 Risk Laura McDermot's fortune on a possibility lucrative deal and win.
7 46 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 47 Embroiled in legal trouble.
8 50 Forced to muster out.
9 50 Became a Agent (Law Enforcement) with the new title Rookie.
9 52 Given specialist training in vehicles.
9 54 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
10 54 Aging Crisis. Owe 50,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Agent (Law Enforcement).
10 58 Laura McDermot's work ends up coming home with Laura McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 60 Laura McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 65 A notable academic consults with Laura McDermot about a publication or documentary he is working on. Gain a Contact in academia.
12 66 Forced to muster out.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Retired.
13 68 Good fortune.
14 70 Aging Crisis. Owe 10,000 for medical bills.
14 73 Birth or Death involving a family member or close friend.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 77 Victim of a crime.
16 78 Aging Crisis. Owe 40,000 for medical bills.
16 81 Injured. Fully recovered. Owe 5,000 for medical bills.
17 82 Aging Crisis. Owe 30,000 for medical bills.
17 85 A new romantic starts. Gain an Ally.
18 86 Aging Crisis. Owe 50,000 for medical bills.
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