Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Citizen (Corporate). |
2 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
33 |
Attacked by enemies that Lehi Laelyi easily defeat. |
3 |
33 |
Gain Enemy if Lehi Laelyi don't already have one. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
37 |
Forced to muster out. |
5 |
37 |
Returned to Citizen (Corporate). |
5 |
41 |
Moved to a new world. |
5 |
41 |
Promoted to Citizen (Corporate) rank 1. |
6 |
41 |
Continued as Citizen (Corporate). |
6 |
42 |
Lehi Laelyi's business expands, Lehi Laelyi's corporation grows, or the colony thrives. |
6 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
45 |
Continued as Citizen (Corporate). |
7 |
47 |
Lehi Laelyi's business expands, Lehi Laelyi's corporation grows, or the colony thrives. |
7 |
49 |
Promoted to Citizen (Corporate) rank 3. |
8 |
49 |
Voluntarily left Corporate |
8 |
49 |
Became a Merchant (Free Trader). |
8 |
51 |
Victim of a crime |
9 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
53 |
Retired at age 53. |
9 |
53 |
Continued as Merchant (Free Trader). |
9 |
55 |
Make an unexpected connection outside Lehi Laelyi's normal circles. Gain a Contact. |
10 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
57 |
Continued as Merchant (Free Trader). |
10 |
60 |
Gained a contact. |
11 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
Continued as Merchant (Free Trader). |
11 |
62 |
Imperial trade restrictions force Lehi Laelyi out of business. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Failed to qualify for Enforcer (Rogue). |
12 |
62 |
Switched to Drifter (Wanderer). |
12 |
65 |
Drafted into Infantry |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Became a Army (Infantry) with the new title Private. |
13 |
67 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
13 |
67 |
Gain rebels as Enemy |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Accused of a crime. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |