Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
21 |
Gained a contact. |
3 |
23 |
Continued as Army (Army Support). |
3 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Switched to Navy (Line/Crew) with the new title Crewman and previous rank. |
5 |
32 |
Vessel participates in a notable military engagement. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
39 |
Refuse to abuse Leonore Watts's position for profit. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Flight (Navy). |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
43 |
Leonore Watts foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Flight (Navy). |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
50 |
Commanding officer takes an interest in Leonore Watts's career. |
9 |
51 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Flight (Navy). |
10 |
51 |
Continued as Navy (Line/Crew). |
10 |
55 |
Leonore Watts foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
55 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Navy (Line/Crew). |
11 |
58 |
Leonore Watts foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
59 |
Promoted to Navy (Line/Crew) rank 7. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Navy (Line/Crew). |
12 |
61 |
Leonore Watts join a gambling circle on board. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired. |
13 |
67 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |