Retired Initiate Lucinda Doyle  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 87 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 1 (-2) 5 (-1)111215
Brazen
 
Skills
Astrogation 0
Athletics 0
Electronics 0
Gun Combat (Energy) 1
Mechanic 0
Medic 0
Persuade 2
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Economics) 1
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Believer Holy Warrior Hopeful01
Drifter Scavenger 02
Army Cavalry Private01
Drifter Barbarian 01
Believer Mainstream Believer Initiate13
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Madeleine Reid Contact 1 1 1 2 Suerrat (F/18)
Neva Mathew Contact 0 0 2 0 Suerrat (F/21)
Neva Mathew gained power at the expense of a third party who now blames the character.
Paul Davies Contact 3 2 1 2 Suerrat (M/53)
Paul Davies belongs to an uncommon alien species.
Alvena Shelton Enemy 0 1 1 0 Traltar (F/11)
Alvena Shelton is particularly unusual, such as an artificial intelligence or very alien being.
Tessie Stone Enemy 1 2 3 1 Suerrat (F/36)
Relationship altered.
Walter Shaw Contact 3 2 0 2 Dolphin, Imperium (M/37)
Walter Shaw was ruined by misfortune caused by the character.
Maymie Barnes Contact 3 1 0 0 Hanen (F/80)
Forgiveness.
Bruce Woods Ally 3 0 0 2 Cafadan (M/45)
Bartholomew Jack Contact 0 1 0 0 Suerrat (M/31)
Vernon Alvarez Ally 5 0 1 2 Halka (M/77)
Vernon Alvarez gained influence with the character’s assistance.
Ressie Rouse Enemy 0 4 0 1 Suerrat (F/41)
Ressie Rouse is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 19 Lucinda Doyle's ship is damaged, and Lucinda Doyle have to hitch-hike Lucinda Doyle's way back across the stars to the nearest scout base.
1 19 Gain 3 Contacts. Gain 1 Enemies.
2 19 Became a Believer (Holy Warrior) with the new title Hopeful.
2 22 Opponents of Lucinda Doyle's belief system ambush Lucinda Doyle.
2 22 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 22 Failed to qualify for Thief (Rogue).
3 22 Became a Drifter (Scavenger).
3 24 Good fortune
4 26 Continued as Drifter (Scavenger).
4 28 Betrayed by a friend. One of Lucinda Doyle's Contacts or Allies betrays Lucinda Doyle, ending Lucinda Doyle's career. That Contact or Ally becomes a Rival or Enemy.
5 28 Became a Army (Cavalry) with the new title Private.
5 30 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5 30 Gain rebels as Enemy
6 30 Failed to qualify for Artist (Entertainer).
6 30 Switched to Drifter (Barbarian).
6 32 Lucinda Doyle do not know what happened to Lucinda Doyle. There is a gap in Lucinda Doyle's memory.
7 32 Switched to Believer (Mainstream Believer) with the new title Lay Person.
7 36 Someone more charismatic but less devout than Lucinda Doyle has become Lucinda Doyle's superior.
8 36 Continued as Believer (Mainstream Believer).
8 39 Lucinda Doyle retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 40 Forced to continue current assignment.
8 40 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
9 40 Aging Crisis. Owe 20,000 for medical bills.
9 40 Retired at age 40.
9 40 Continued as Believer (Mainstream Believer).
9 41 Lucinda Doyle is sent to a new community or parish to preach The Word among the poor.
9 44 Forced to muster out.
10 44 Aging Crisis. Owe 10,000 for medical bills.
10 44 Retired.
10 47 Moved to a new world.
11 48 Aging Crisis. Owe 30,000 for medical bills.
11 52 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 53 Betrayal. Convert an Ally into a Rival or Enemy.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 59 Spend time with an alien race. Gain a contact.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 61 Gained a contact.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 66 Gained a contact.
16 68 Aging Crisis. Owe 50,000 for medical bills.
16 71 A new romantic starts. Gain an Ally.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 76 Gained a contact.
18 76 Aging Crisis. Owe 20,000 for medical bills.
18 79 A new romantic starts. Gain an Ally.
19 80 Aging Crisis. Owe 60,000 for medical bills.
19 84 Spend time with an alien race. Gain a contact.
20 84 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙