Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Befriended by a senior agent. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Befriended by a senior agent. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Lue Warren's work ends up coming home with Lue Warren, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Failed to qualify for Enforcer (Rogue). |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
35 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Lue Warren run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Scout (Courier). |
8 |
40 |
Lue Warren inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
40 |
Switched to Drifter (Wanderer). |
9 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
44 |
Continued as Drifter (Wanderer). |
10 |
46 |
Survived a risky adventure but gained nothing. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Drifter (Wanderer). |
11 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
53 |
Lue Warren aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
53 |
Retired. |
13 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Gained a contact. |
16 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
A new romantic starts. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
85 |
Gained a contact. |
21 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |