Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
24 |
Lura Corbeld is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Lura Corbeld's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lura Corbeld fail to help. Gain an Enemy. |
4 |
31 |
Psychologically damaged by Lura Corbeld's time in the scouts. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Scout (Courier) rank 2. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Lura Corbeld have no idea what happened to Lura Corbeld – they found Lura Corbeld's ship drifting on the fringes of friendly space. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Good fortune. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Birth or Death involving a family member or close friend. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Birth or Death involving a family member or close friend. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |