Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Criticised a questionable political leader on Madeline McMillan's homeworld, causing his downfall. Gain an Enemy |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Madeline McMillan far from home. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Join homeworld’s celebrity circles |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Join homeworld’s celebrity circles |
5 |
38 |
Gain a contact |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Join homeworld’s celebrity circles |
6 |
40 |
Gain a contact |
6 |
42 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
46 |
Join homeworld’s celebrity circles |
7 |
46 |
Gain a contact |
7 |
46 |
Promoted to Entertainer (Performer) rank 6. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Navy (Flight) with the new title Crewman. |
8 |
48 |
Advanced training in a specialist field. |
8 |
50 |
Attempt at commissioned failed. |
8 |
50 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
9 |
50 |
Voluntarily left Flight |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Gained a contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
A series of bad deals and decisions force Madeline McMillan into bankruptcy. Madeline McMillan salvages what Madeline McMillan can. |
11 |
56 |
Became a Scout (Courier). |
11 |
57 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
57 |
Failed to qualify for Free Trader (Merchant). |
12 |
57 |
Became a Drifter (Wanderer). |
12 |
61 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Wanderer). |
13 |
65 |
Suffer from a life-threatening illness. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |