Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Margarita Finnerty botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Margarita Finnerty's ship is damaged, and Margarita Finnerty have to hitch-hike Margarita Finnerty's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Gained a contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Vessel participates in a notable military engagement. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
During a battle, defeat or victory depends on Margarita Finnerty's actions. Margarita Finnerty actions lead to an honorabe discharge. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Returned to Scout (Surveyor). |
8 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Became a Drifter (Wanderer). |
9 |
42 |
Suffer from a life-threatening illness. |
10 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
45 |
Join a social movement. |
10 |
46 |
Graduated. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
48 |
Make an unexpected connection outside Margarita Finnerty's normal circles. Gain a Contact. |
11 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Voluntarily left Merchant Marine |
13 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
58 |
Margarita Finnerty is sent to a new community or parish to preach The Word among the poor. |
13 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
58 |
Continued as Believer (Missionary/Humanitarian). |
14 |
59 |
Margarita Finnerty accepted an offer of inducements to betray Margarita Finnerty's faith. Gain 560,000 in cash. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
Retired. |
15 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Good fortune. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
76 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
86 |
Birth or Death involving a family member or close friend. |
21 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |