Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Study Flyer (Wing) as a hobby. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Margery Mckinney is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
25 |
Failed to qualify for Marine Support (Marine). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Margery Mckinney's business or ship thrives. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Margery Mckinney's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Became a Citizen (Colonist). |
7 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Margery Mckinney is chosen to represent Margery Mckinney's faith in a vid show or other highly public forum. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Margery Mckinney come into conflict with a splinter group Margery Mckinney's own religion which maintains Margery Mckinney's version is the wrong one. Gain 3 Rivals. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |