Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Maymie Graham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Maymie Graham come into conflict with a splinter group Maymie Graham's own religion which maintains Maymie Graham's version is the wrong one. Gain 2 Rivals. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Contact with Government. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Voluntarily left Barbarian |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Maymie Graham is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Maymie Graham's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Maymie Graham accepted an offer of inducements to betray Maymie Graham's faith. Gain 310,000 in cash. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Retired. |
9 |
50 |
Good fortune. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Encounter a Psionic institute. |
11 |
58 |
Tested for psionic powers |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
Good fortune. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
81 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
84 |
Moved to a new world. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |