Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Citizen (Worker). |
2 |
28 |
Political upheaval strikes Mazie Stanley's homeworld, and Mazie Stanley is caught up in the revolution. |
3 |
31 |
Continued as Citizen (Worker). |
3 |
32 |
Advanced training in a specialist field. |
4 |
35 |
Continued as Citizen (Worker). |
4 |
39 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
39 |
Became a Rogue (Thief). |
5 |
40 |
Crime pays off. Gain victim as Enemy. |
5 |
43 |
Promoted to Rogue (Thief) rank 1. |
6 |
43 |
Continued as Rogue (Thief). |
6 |
47 |
Birth or Death involving a family member or close friend. |
6 |
47 |
Promoted to Rogue (Thief) rank 2. |
7 |
47 |
Continued as Rogue (Thief). |
7 |
50 |
Involved in a gambling ring. |
8 |
51 |
Continued as Rogue (Thief). |
8 |
54 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
54 |
Became a Drifter (Wanderer). |
9 |
57 |
Mazie Stanley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
57 |
Retired at age 57. |
10 |
57 |
Retired. |
10 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
64 |
Gained a contact. |
12 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
69 |
A new romantic starts. Gain an Ally. |
13 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
73 |
Amnesia. |
14 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
76 |
Good fortune. |
15 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
80 |
A new romantic starts. Gain an Ally. |
16 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
85 |
Birth or Death involving a family member or close friend. |
17 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |