Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A revolution, attack or other unusual event throws Mellie Nicol's life into chaos, forcing Mellie Nicol to leave the planet. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
When dealing with an alien race, Mellie Nicol botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Mellie Nicol's ship is damaged, and Mellie Nicol have to hitch-hike Mellie Nicol's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Merchant (Free Trader). |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
Gained a contact. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
51 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
55 |
Embroiled in legal trouble. |
10 |
55 |
Promoted to Merchant (Free Trader) rank 4. |
11 |
55 |
Continued as Merchant (Free Trader). |
11 |
56 |
Mellie Nicol's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
60 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |