Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
19 |
Entered University. |
2 |
21 |
War breaks out, triggering a mandatory draft. |
2 |
21 |
Fled from the draft. |
2 |
21 |
Dropped out of university. |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
22 |
Betrayed by a friend. One of Melvina Fallow's Contacts or Allies betrays Melvina Fallow, ending Melvina Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
22 |
Failed to qualify for Thief (Rogue). |
4 |
22 |
Submitted to the draft. |
4 |
22 |
Switched to Army (Cavalry) with previous rank. |
4 |
25 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
25 |
Switched to Drifter (Wanderer). |
5 |
29 |
Melvina Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Continued as Drifter (Wanderer). |
6 |
30 |
A new romantic starts. Gain an Ally. |
6 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Melvina Fallow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Forced to muster out. |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
42 |
Melvina Fallow do not know what happened to Melvina Fallow. There is a gap in Melvina Fallow's memory. |
10 |
42 |
Returned to Believer (Missionary/Humanitarian). |
10 |
45 |
Melvina Fallow is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Voluntarily left Missionary/Humanitarian |
11 |
46 |
Retired. |
11 |
48 |
A new romantic starts. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
A new romantic starts. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Find an Alien Artifact. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Victim of a crime. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
84 |
Moved to a new world. |
21 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |