Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
22 |
Myrtle Mahon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Intelligence (Agent). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Returned to Drifter (Barbarian). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Voluntarily left Merchant Marine |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Myrtle Mahon come into conflict with a splinter group Myrtle Mahon's own religion which maintains Myrtle Mahon's version is the wrong one. Gain 2 Rivals. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired. |
9 |
45 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Accused of a crime. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |