Retired Sublieutenant Nannie Saxon  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Happrhani 87 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0)4 (-1)111138
Fun
 
Skills
Admin 1
Advocate 1
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 4
Mechanic 0
Melee (Blade) 1
Persuade 2
Profession (Worker/Metalworking) 1
Recon 0
Science (Life Sciences) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Drifter Scavenger 12
Navy Engineer/Gunner Sublieutenant2 / 02
Believer Missionary/Humanitarian Project Leader34
Noble Administrator Clerk12
Believer Holy Warrior Hopeful01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Mathilde Gutierrez Ally 2 0 3 2 Yilean (F/28)
Velva Campbell Ally 2 0 0 1 Geonee (F/43)
Malinda Harrington Rival 2 1 5 2 Happrhani (F/82)
Forgiveness.
Viola Donaldson Rival 0 2 1 3 Happrhani (F/27)
Timmothy Weaver Rival 2 0 2 1 Happrhani (M/13)
Renee Larson Ally 1 0 1 0 Happrhani (F/33)
Susie Lawlor Contact 0 2 0 4 Cafadan (F/17)
Gracie Sullivan Contact 1 0 1 2 Vanejenese (F/60)
Juan Kabble Contact 3 2 1 5 Happrhani (M/67)
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Became a Drifter (Wanderer).
1 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 21 Failed to qualify for Star Marine (Marine).
2 21 Switched to Drifter (Scavenger).
2 22 Encounter a Psionic institute.
2 22 Tested for psionic powers
2 25 Promoted to Drifter (Scavenger) rank 1.
3 25 Continued as Drifter (Scavenger).
3 28 Betrayed by a friend. One of Nannie Saxon's Contacts or Allies betrays Nannie Saxon, ending Nannie Saxon's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Failed to qualify for Free Trader (Merchant).
4 28 Submitted to the draft.
4 28 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 32 Advanced training in a specialist field.
4 32 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
5 32 Continued as Navy (Engineer/Gunner).
5 33 A new romantic starts. Gain an Ally.
5 36 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
6 36 Voluntarily left Engineer/Gunner
6 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 37 Nannie Saxon is chosen to represent Nannie Saxon's faith in a vid show or other highly public forum.
6 40 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 40 Continued as Believer (Missionary/Humanitarian).
7 43 Someone more charismatic but less devout than Nannie Saxon has become Nannie Saxon's superior.
7 44 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
8 44 Continued as Believer (Missionary/Humanitarian).
8 47 Nannie Saxon refuse to secretly provide religious rites for a dying leader or noble, because they do not share Nannie Saxon's faith.
8 48 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
9 48 Continued as Believer (Missionary/Humanitarian).
9 49 Opponents of Nannie Saxon's belief system ambush Nannie Saxon.
9 49 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
10 49 Became a Noble (Administrator) with the new title Assistant.
10 53 Lost eye or limb. Owe 1,250 for medical bills.
10 53 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Retired at age 53.
11 53 Attempted to change assignments.
11 53 Failed to qualify for Dilettante (Noble).
11 53 Continued as Noble (Administrator).
11 56 A new romantic starts. Gain an Ally.
11 57 Forced to muster out.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 60 Nannie Saxon come into conflict with a splinter group Nannie Saxon's own religion which maintains Nannie Saxon's version is the wrong one. Gain 3 Rivals.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Retired.
13 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 76 Gained a contact.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 80 Gained a contact.
18 80 Aging Crisis. Owe 50,000 for medical bills.
18 84 Moved to a new world.
19 84 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙