Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies that Nealie Franklin easily defeat. |
1 |
20 |
Gain Enemy if Nealie Franklin don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Drafted into Explorer |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Psychologically damaged by Nealie Franklin's time in the scouts. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Risk Nealie Franklin's fortune on a possibility lucrative deal and win. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
A good deal ensures Nealie Franklin is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Embroiled in legal trouble. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Nealie Franklin is caught in the periphery of a scandal. |
8 |
49 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Nealie Franklin is sent to a new community or parish to preach The Word among the poor. |
9 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
Nealie Franklin retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
58 |
Voluntarily left Missionary/Humanitarian |
11 |
58 |
Switched to Drifter (Scavenger). |
11 |
62 |
Suffer from a life-threatening illness. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Retired. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
Nearly killed. Owe 35,000 for medical bills. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Good fortune. |
18 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |