Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Nettie Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Nettie Remmington to flee and vows to hunt Nettie Remmington down. Gain an Enemy. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Attacked by enemies that Nettie Remmington easily defeat. |
5 |
33 |
Gain Enemy if Nettie Remmington don't already have one. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Nettie Remmington's Contacts or Allies betrays Nettie Remmington, ending Nettie Remmington's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Entertainer (Performer). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Nettie Remmington far from home. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
43 |
Find valuable salvage. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Nettie Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Risk Nettie Remmington's fortune on a possibility lucrative deal and win. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Given advanced training in a specialist field |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Embroiled in legal trouble. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Retired. |
15 |
69 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |