Retired 3rd Officer Nettie Remmington  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 87 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 5 (-1)111565
Always has a furrowed brow
 
Skills
Admin 1
Advocate 1
Animals 0
Broker 1
Carouse 0
Deception 0
Drive (Walker) 1
Electronics (Sensors) 2
Engineer (M-drive) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Slug) 1
Mechanic 1
Pilot (Small Craft) 1
Profession (Freeloader/Scrounging) 1
Recon 0
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Rogue Thief 23
Drifter Barbarian 12
Entertainer Performer 01
Merchant Merchant Marine 3rd Officer35
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Riley Jennings Enemy 0 3 0 0 Sylean (F/30)
Eihlyuo Kakyu Enemy 0 2 0 1 Aslan (M/19)
Jerome Wilson Contact 2 1 6 0 Dynchia, Imperium (M/33)
Jerome Wilson has had an unexpected run of good fortune lately.
Judson Black Contact 2 0 4 0 Kargol (M/80)
Jackson Ramos Ally 2 0 0 0 Sylean (M/89)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Nettie Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Rogue (Thief).
2 24 Crime pays off. Gain victim as Enemy.
2 24 Promoted to Rogue (Thief) rank 1.
3 24 Continued as Rogue (Thief).
3 27 Involved in a feud with a rival criminal organization.
3 28 Promoted to Rogue (Thief) rank 2.
4 28 Continued as Rogue (Thief).
4 31 A police detective or rival criminal forces Nettie Remmington to flee and vows to hunt Nettie Remmington down. Gain an Enemy.
5 31 Failed to qualify for Engineer/Gunner (Navy).
5 31 Switched to Drifter (Barbarian).
5 33 Attacked by enemies that Nettie Remmington easily defeat.
5 33 Gain Enemy if Nettie Remmington don't already have one.
5 35 Forced to continue current assignment.
5 35 Promoted to Drifter (Barbarian) rank 1.
6 35 Continued as Drifter (Barbarian).
6 36 Betrayed by a friend. One of Nettie Remmington's Contacts or Allies betrays Nettie Remmington, ending Nettie Remmington's career. That Contact or Ally becomes a Rival or Enemy.
7 36 Became a Entertainer (Performer).
7 40 An investigation, tour, project or expedition goes wrong, stranding Nettie Remmington far from home.
8 40 Failed to qualify for Merchant Academy.
8 40 Returned to Drifter (Wanderer).
8 43 Find valuable salvage.
8 44 Promoted to Drifter (Wanderer) rank 1.
9 44 Continued as Drifter (Wanderer).
9 48 Nettie Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Failed to qualify for Merchant Academy.
10 48 Submitted to the draft.
10 48 Became a Merchant (Merchant Marine) with the new title Crewman.
11 52 Continued as Merchant (Merchant Marine).
11 55 Risk Nettie Remmington's fortune on a possibility lucrative deal and win.
11 56 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Merchant (Merchant Marine).
12 58 Given advanced training in a specialist field
12 60 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 61 Embroiled in legal trouble.
13 64 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Continued as Merchant (Merchant Marine).
14 67 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 67 Retired.
15 69 Gained a contact.
16 71 Aging Crisis. Owe 50,000 for medical bills.
16 74 A romantic relationship ends badly. Gain a Rival or Enemy.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 77 Moved to a new world.
18 79 Aging Crisis. Owe 20,000 for medical bills.
18 80 Gained a contact.
19 83 Aging Crisis. Owe 60,000 for medical bills.
19 84 A new romantic starts. Gain an Ally.
20 87 Aging Crisis. Owe 10,000 for medical bills.
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