Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Olevia Morrison's actions. The ship suffers severe damage and Olevia Morrison is blamed for the disaster. Olevia Morrison is court - martialled and discharged. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
During a battle, defeat or victory depends on Olevia Morrison's actions. The ship suffers severe damage and Olevia Morrison is blamed for the disaster. Olevia Morrison is court - martialled and discharged. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Dropped out of the merchant academy. |
6 |
34 |
Voluntarily left Flight |
6 |
34 |
Became a Army (Cavalry) with the new title Private. |
6 |
36 |
Assigned to a peacekeeping role. |
6 |
38 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
6 |
38 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
7 |
38 |
Continued as Army (Cavalry). |
7 |
39 |
Surrounded and outnumbered by the enemy, Olevia Morrison hold out until relief arrives. |
7 |
42 |
Forced to continue current assignment |
7 |
42 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
8 |
42 |
Continued as Army (Cavalry). |
8 |
46 |
Advanced training in a specialist field |
8 |
46 |
Promoted to Army (Cavalry) officer rank 4 with the new title Lieutenant Colonel. |
9 |
46 |
Continued as Army (Cavalry). |
9 |
48 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
10 |
48 |
Became a Scout (Surveyor). |
10 |
50 |
Find Ancient Technology. |
10 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
52 |
Continued as Scout (Surveyor). |
11 |
54 |
Moved to a new world. |
11 |
56 |
Promoted to Scout (Surveyor) rank 2. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Scout (Surveyor). |
12 |
60 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |