Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Orpha Scenay's ship is damaged, and Orpha Scenay have to hitch-hike Orpha Scenay's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Entertainer (Journalist). |
3 |
25 |
Works is especially well received and popular, making Orpha Scenay a minor celebrity |
3 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
26 |
Continued as Entertainer (Journalist). |
4 |
29 |
One of Orpha Scenay's pieces of art is stolen, and the investigation brings Orpha Scenay into the criminal underworld. |
4 |
30 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
5 |
30 |
Continued as Entertainer (Journalist). |
5 |
32 |
Criticised a questionable political leader on Orpha Scenay's homeworld, causing his downfall. Gain an Enemy |
5 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Orpha Scenay far from home. |
5 |
34 |
Promoted to Entertainer (Journalist) rank 3. |
6 |
34 |
Voluntarily left Journalist |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Orpha Scenay went above and beyond the call of duty. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Go undercover to investigate an enemy. |
7 |
39 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Voluntarily left Law Enforcement |
8 |
42 |
Retired. |
8 |
44 |
Contact with Government. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Good fortune. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Encounter a Psionic institute. |
12 |
61 |
Tested for psionic powers |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Encounter a Psionic institute. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |