Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Spend several years jumping from world to world in Osie Skidd's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Gained a contact. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Osie Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Osie Skidd fail to help. Gain an Enemy. |
5 |
37 |
Psychologically damaged by Osie Skidd's time in the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Osie Skidd botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
When dealing with an alien race, Osie Skidd have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Promoted to Scout (Courier) rank 4. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Psychologically damaged by Osie Skidd's time in the scouts. |
9 |
50 |
Failed to qualify for Thief (Rogue). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Navy (Flight) with the new title Crewman. |
9 |
54 |
Vessel participates in a notable military engagement. |
10 |
54 |
Continued as Navy (Flight). |
10 |
58 |
A new romantic starts. Gain an Ally. |
10 |
58 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
11 |
58 |
Continued as Navy (Flight). |
11 |
59 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
12 |
59 |
Became a Agent (Intelligence). |
12 |
61 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
61 |
Failed to qualify for Physician (Scholar). |
13 |
61 |
Became a Drifter (Scavenger). |
13 |
64 |
Suffer from a life-threatening illness. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Opponents of Osie Skidd's belief system ambush Osie Skidd. |
14 |
67 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Retired. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |