Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Rae Knight rise to a position of power in Rae Knight's colony or corporation. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Rae Knight gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
38 |
Rae Knight's business expands, Rae Knight's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
42 |
Lost eye or limb. Fully recovered. |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
Perform an exemplary service for the scouts. |
8 |
46 |
Voluntarily left Surveyor |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
47 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
54 |
Moved to a new world. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
55 |
A series of bad deals and decisions force Rae Knight into bankruptcy. Rae Knight salvages what Rae Knight can. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired. |
11 |
58 |
Accused of a crime. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Victim of a crime. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |