Retired Field Agent Ray Curtis  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 87 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 3 (-1)111733
Rugged, Defiant
 
Skills
Admin 0
Animals 0
Broker 2
Carouse 1
Deception 2
Drive (Walker) 1
Electronics (Comms) 1
Engineer 0
Flyer 0
Investigate 2
Language (Galanglic (3rd Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Persuade 2
Profession (Worker/Armourer) 1
Recon 1
Stealth 1
Streetwise 1
Survival 0
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Merchant Broker 01
Citizen Worker 01
Agent Intelligence Field Agent34
Merchant Merchant Marine 4th Officer24
Believer Mainstream Believer Lay Person03
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Eda Mckinney Contact 2 2 1 1 Yilean (F/49)
Admiral Scott Enemy 0 5 2 1 Tapazmal (M/64)
Admiral Scott gains in power.
Ken Smith Enemy 0 1 2 1 Solomani, Imperium (M/19)
Burr Philpot Contact 1 1 6 0 Luriani (M/50)
Annie Harris Rival 1 0 1 2 Tapazmal (M/53)
Annie Harris has negatively life-changing event.
Johnie Head Enemy 0 4 4 1 Tapazmal (M/44)
Albina Smith Ally 3 0 0 1 Darmine (F/81)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Suffer from a life-threatening illness.
2 22 Became a Merchant (Broker).
2 25 Imperial trade restrictions force Ray Curtis out of business.
3 25 Became a Citizen (Worker).
3 27 Ray Curtis learn something Ray Curtis should not have – a corporate secret, a political scandal – which Ray Curtis can profit from illegally.
3 27 Gain a criminal contact.
4 29 Voluntarily left Worker
4 29 Became a Agent (Intelligence).
4 31 An investigation takes on a dangerous turn.
4 33 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 33 Continued as Agent (Intelligence).
5 36 Go undercover to investigate an enemy.
5 36 Crime pays off. Gain victim as Enemy.
5 37 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
6 37 Continued as Agent (Intelligence).
6 39 Rewarded for a successful mission.
6 41 Forced to continue current assignment.
6 41 Promoted to Agent (Intelligence) rank 3.
7 41 Continued as Agent (Intelligence).
7 45 An investigation takes on a dangerous turn.
7 45 Severely injured.
7 45 Forced to muster out.
8 45 Failed to qualify for Field Researcher (Scholar).
8 45 Returned to Drifter (Wanderer).
8 46 Injured. Fully recovered. Owe 2,500 for medical bills.
9 46 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 50 Ray Curtis's business or ship thrives.
9 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Merchant (Merchant Marine).
10 52 Given advanced training in a specialist field
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Continued as Merchant (Merchant Marine).
11 57 Make an unexpected connection outside Ray Curtis's normal circles. Gain a Contact.
11 58 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Continued as Merchant (Merchant Marine).
12 61 Bankrupted by a rival. Gain the other trader as a Rival.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 65 A notable academic consults with Ray Curtis about a publication or documentary he is working on. Gain a Contact in academia.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Continued as Believer (Mainstream Believer).
14 68 Ray Curtis is chosen to represent Ray Curtis's faith in a vid show or other highly public forum.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 69 Continued as Believer (Mainstream Believer).
15 70 Ray Curtis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 70 Retired.
16 73 Good fortune.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 77 Betrayal. Convert an Ally into a Rival or Enemy.
18 78 Aging Crisis. Owe 10,000 for medical bills.
18 79 Betrayal. Convert an Ally into a Rival or Enemy.
19 82 Aging Crisis. Owe 10,000 for medical bills.
19 86 A new romantic starts. Gain an Ally.
20 86 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙