Retired Ambassador Sammie Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 87 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 5 (-1)111495
Motherly, Smart
 
Skills
Admin 3
Advocate 2
Animals (Handling) 1
Art (Performing/Instrument) 1
Art (Performing/Performer) 1
Athletics 0
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons (Man Portable) 1
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Melee (Blade) 2
Persuade 3
Pilot (Small Craft) 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Rogue Pirate Henchman12
Scout Explorer 01
Drifter Scavenger 02
Citizen Colonist 01
Noble Diplomat Ambassador79
Believer Holy Warrior Hopeful02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Lonnie Nguyen Ally 2 0 4 1 Dynchia (F/51)
Relationship redefined. Enemy becomes an ally.
Bob Beck Rival 1 0 1 0 Dynchia (M/38)
Benton Kirkham Enemy 0 4 2 1 Darrian, Imperium (M/18)
Myrtie Cooper Ally 2 0 3 0 Sydite (F/63)
Relationship becomes more intense.
Cathy Sims Rival 1 0 0 1 Iltharan (F/66)
Vergie McRae Ally 6 0 2 1 Iltharan (F/29)
Ulysses Roberts Contact 1 1 1 3 Iltharan (M/31)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 A mission goes wrong; Sammie Fitzsimons and several others are captured and mistreated by the enemy. Gain Sammie Fitzsimons's jailer as an Enemy.
2 21 Became a Rogue (Pirate) with the new title Lackey.
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 25 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
3 25 Continued as Rogue (Pirate).
3 26 Injured. Fully recovered. Owe 1,250 for medical bills.
3 29 Forced to muster out.
4 29 Became a Scout (Explorer).
4 30 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
5 30 Became a Drifter (Scavenger).
5 31 Suffer from a life-threatening illness.
6 31 Failed to qualify for Merchant Marine (Merchant).
6 31 Continued as Drifter (Scavenger).
6 33 Severely injured. Fully recovered. Owe 15,000 for medical bills.
7 33 Became a Citizen (Colonist).
7 36 A revolution, attack or other unusual event throws Sammie Fitzsimons's life into chaos, forcing Sammie Fitzsimons to leave the planet.
8 36 Became a Noble (Diplomat) with the new title Intern.
8 39 Gained a contact.
8 40 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
9 40 Continued as Noble (Diplomat).
9 41 Sammie Fitzsimons reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sammie Fitzsimons sponge off Sammie Fitzsimons's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
9 44 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
10 44 Continued as Noble (Diplomat).
10 46 Moved to a new world.
10 48 Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Retired at age 48.
11 48 Continued as Noble (Diplomat).
11 52 Sammie Fitzsimons make an alliance with a powerful and charismatic noble, who becomes an Ally.
11 52 Promoted to Noble (Diplomat) rank 4 with the new title Counsellor.
12 52 Aging Crisis. Owe 40,000 for medical bills.
12 52 Continued as Noble (Diplomat).
12 54 Severely injured. Owe 1,250 for medical bills.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 56 Continued as Noble (Diplomat).
13 58 Inherit a gift from a rich relative.
13 60 Promoted to Noble (Diplomat) rank 5 with the new title Minister.
14 60 Aging Crisis. Owe 30,000 for medical bills.
14 60 Attempted to change assignments.
14 60 Failed to qualify for Administrator (Noble).
14 60 Continued as Noble (Diplomat).
14 61 Inherit a gift from a rich relative.
14 64 Promoted to Noble (Diplomat) rank 6 with the new title Ambassador.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 64 Attempted to change assignments.
15 64 Failed to qualify for Dilettante (Noble).
15 64 Continued as Noble (Diplomat).
15 66 Sammie Fitzsimons manipulate and charm Sammie Fitzsimons's way through high society. Gain a Rival and an Ally.
15 68 Promoted to Noble (Diplomat) rank 7.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 68 Continued as Noble (Diplomat).
16 70 time as a ruler or playboy gives Sammie Fitzsimons a wide range of experiences.
16 72 Forced to muster out.
17 72 Aging Crisis. Owe 50,000 for medical bills.
17 72 Became a Believer (Holy Warrior) with the new title Hopeful.
17 73 Sammie Fitzsimons retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
18 76 Aging Crisis. Owe 50,000 for medical bills.
18 76 Continued as Believer (Holy Warrior).
18 77 Sammie Fitzsimons have been following false teachings!
19 77 Aging Crisis. Owe 40,000 for medical bills.
19 77 Retired.
19 81 Moved to a new world.
20 81 Aging Crisis. Owe 50,000 for medical bills.
20 84 Gained a contact.
21 85 Aging Crisis. Owe 50,000 for medical bills.
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