Retired Craftsman Selma Steen  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 87 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 7 (0)111597
Pigeon-toed
 
Skills
Advocate 1
Animals 0
Astrogation 0
Broker 1
Carouse 2
Deception 0
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 2
Language (Oynprith (Droyne)) 1
Mechanic 2
Medic 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Hostile Environment/Low-G) 1
Science (Life Sciences) 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer24
Drifter Wanderer 01
Entertainer Journalist 01
Scout Explorer 01
Citizen Worker Craftsman55
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Rubie Rand Contact 3 0 3 1 Libert (F/40)
Relationship becomes more moderate.
Zelda Carnall Contact 1 2 3 0 Libert (F/36)
Genie Carr Ally 2 0 5 2 Tezcat (F/29)
Genie Carr is a questionable figure such as a criminal, pirate or disgraced noble.
Simon Pabst Contact 0 1 1 1 Libert (M/77)
Francisco Saxon Ally 3 0 1 3 Traltar (M/47)
Wylie Rivera Contact 0 2 0 3 Vanejenese (M/32)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Make an unexpected connection outside Selma Steen's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 Risk Selma Steen's fortune on a possibility lucrative deal and win.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 A good deal ensures Selma Steen is living the high life for a few years.
4 30 Continued as Merchant (Merchant Marine).
4 32 Embroiled in legal trouble.
4 34 Forced to muster out.
5 34 Failed to qualify for Journalist (Entertainer).
5 34 Became a Drifter (Wanderer).
5 36 Selma Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Became a Entertainer (Journalist).
6 40 An investigation, tour, project or expedition goes wrong, stranding Selma Steen far from home.
7 40 Failed to qualify for Corporate (Citizen).
7 40 Submitted to the draft.
7 40 Became a Scout (Explorer).
7 41 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 41 Became a Citizen (Worker).
8 43 Selma Steen's business expands, Selma Steen's corporation grows, or the colony thrives.
8 45 Promoted to Citizen (Worker) rank 1.
9 45 Continued as Citizen (Worker).
9 47 Selma Steen learn something Selma Steen should not have – a corporate secret, a political scandal – which Selma Steen can profit from illegally.
9 47 Gain a criminal contact.
9 49 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Citizen (Worker).
10 53 Moved to a new world.
10 53 Promoted to Citizen (Worker) rank 3.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Continued as Citizen (Worker).
11 56 Spent time maintaining and using heavy vehicles.
11 57 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Continued as Citizen (Worker).
12 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 61 Promoted to Citizen (Worker) rank 5.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Voluntarily left Worker
13 61 Retired.
13 65 Gained a contact.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 67 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 76 Gained a contact.
17 77 Aging Crisis. Owe 60,000 for medical bills.
17 78 Birth or Death involving a family member or close friend.
18 81 Aging Crisis. Owe 30,000 for medical bills.
18 83 Betrayal. Convert an Ally into a Rival or Enemy.
19 85 Aging Crisis. Owe 60,000 for medical bills.
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