Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
23 |
Severely injured. Fully recovered. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Shelly Gibb do not know what happened to Shelly Gibb. There is a gap in Shelly Gibb's memory. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Gain Enemy if Shelly Gibb don't already have one. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Moved to a new world. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Attacked by enemies that Shelly Gibb easily defeat. |
7 |
41 |
Gain Enemy if Shelly Gibb don't already have one. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Shelly Gibb's Contacts or Allies betrays Shelly Gibb, ending Shelly Gibb's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Free Trader (Merchant). |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
50 |
Became a Merchant (Free Trader). |
10 |
54 |
A sudden war destroys Shelly Gibb's trade routes and contacts, forcing Shelly Gibb to flee that region of space. |
10 |
54 |
Gain rebels as Enemy |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |