Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Sherry Watts's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Sherry Watts come into conflict with a splinter group Sherry Watts's own religion which maintains Sherry Watts's version is the wrong one. Gain 2 Rivals. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
Sherry Watts learn something Sherry Watts should not have – a corporate secret, a political scandal – which Sherry Watts can profit from illegally. |
6 |
40 |
Gain a criminal contact. |
7 |
42 |
Voluntarily left Corporate |
7 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Sherry Watts retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Sherry Watts accepted an offer of inducements to betray Sherry Watts's faith. Gain 580,000 in cash. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
52 |
Drafted into Flight |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Navy (Flight) with the new title Crewman. |
10 |
56 |
Sherry Watts is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |