Retired Agent Sherry Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 87 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 6 (0)111346
Self-effacing, Heavy Hearted
 
Skills
Astrogation 0
Athletics 0
Carouse 0
Deception 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner 0
Investigate 1
Mechanic 0
Profession (Spacer) 0
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent12
Scout Courier 01
Believer Missionary/Humanitarian Junior Project Worker01
Citizen Corporate 02
Believer Holy Warrior Hopeful02
Drifter Scavenger 01
Navy Flight Crewman01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Marjory Shea Enemy 0 2 1 2 Sylean (F/82)
Donie Fitzsimons Rival 2 0 1 0 Sylean (F/51)
Burrell Blakely Rival 1 3 4 0 Dolphin, Imperium (M/64)
Janette Carbey Rival 6 0 6 0 Hanen (F/83)
reconciliation.
Riley Perez Contact 0 1 5 1 Happrhani (F/30)
Wilson Alvarez Rival 1 1 3 3 Iltharan (M/70)
Roberta Simpson Contact 3 1 6 1 Sylean (F/39)
Elbert Williamson Contact 0 1 1 1 Sylean (M/37)
Elbert Williamson has negatively life-changing event.
Mario Webb Contact 2 1 2 3 Sydite (M/20)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Gained a contact.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 26 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Became a Scout (Courier).
3 28 Sherry Watts's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 34 Sherry Watts come into conflict with a splinter group Sherry Watts's own religion which maintains Sherry Watts's version is the wrong one. Gain 2 Rivals.
5 34 Became a Citizen (Corporate).
5 37 Advanced training in a specialist field.
6 38 Continued as Citizen (Corporate).
6 40 Sherry Watts learn something Sherry Watts should not have – a corporate secret, a political scandal – which Sherry Watts can profit from illegally.
6 40 Gain a criminal contact.
7 42 Voluntarily left Corporate
7 42 Switched to Believer (Holy Warrior) with the new title Hopeful.
7 44 Sherry Watts retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 46 Continued as Believer (Holy Warrior).
8 47 Sherry Watts accepted an offer of inducements to betray Sherry Watts's faith. Gain 580,000 in cash.
8 50 Forced to muster out.
9 50 Became a Drifter (Scavenger).
9 52 Drafted into Flight
10 54 Aging Crisis. Owe 40,000 for medical bills.
10 54 Retired at age 54.
10 54 Became a Navy (Flight) with the new title Crewman.
10 56 Sherry Watts is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Retired.
11 60 Betrayal. Convert an Ally into a Rival or Enemy.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 67 Gained a contact.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 71 Gained a contact.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 73 Gained a contact.
16 76 Aging Crisis. Owe 10,000 for medical bills.
16 77 Moved to a new world.
17 80 Aging Crisis. Owe 30,000 for medical bills.
17 82 Moved to a new world.
18 84 Aging Crisis. Owe 30,000 for medical bills.
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