Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Tammy Henry do not know what happened to Tammy Henry. There is a gap in Tammy Henry's memory. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
An investigation takes on a dangerous turn. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Betrayed by a friend. One of Tammy Henry's Contacts or Allies betrays Tammy Henry, ending Tammy Henry's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Imperial trade restrictions force Tammy Henry out of business. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Embroiled in legal trouble. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
51 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |