Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Gained a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Victim of a crime |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Line/Crew (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Became a Drifter (Wanderer). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Suffer from a life-threatening illness. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Tennie Barrett retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Tennie Barrett have been following false teachings! |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |