Retired Scout Terry Cruz  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 87 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 2 (-2)111452
Haunted by a ghost, Reactionary
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Astrogation 0
Carouse 2
Deception 1
Drive 0
Electronics (Comms) 1
Explosives 1
Flyer (Wing) 1
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Profession (Worker) 0
Seafarer 0
Stealth 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 22
Citizen Worker 01
Rogue Enforcer 01
Drifter Scavenger 01
Scout Courier Scout13
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Ulepa Kamsharbusha Enemy 0 3 1 0 Vilani, Imperium (F/93)
Alexa Castillo Ally 3 0 0 4 Vanejenese (F/36)
Llewellyn Myers Contact 1 2 0 4 Sydite (M/49)
Llewellyn Myers loses some of their power base.
Elisha Moore Ally 3 0 1 1 Tapazmal (M/12)
Elisha Moore belongs to an unusual cultural or religious group.
Sadie Drogace Ally 4 0 1 0 Ziadd (F/46)
Clifford Stoker Ally 1 0 1 4 Sydite (F/45)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 22 One of Terry Cruz's pieces of art is stolen, and the investigation brings Terry Cruz into the criminal underworld.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 24 Win a prestigious prize.
2 26 Promoted to Entertainer (Artist) rank 2.
3 26 Voluntarily left Artist
3 26 Became a Citizen (Worker).
3 28 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 28 Became a Rogue (Enforcer).
4 32 A police detective or rival criminal forces Terry Cruz to flee and vows to hunt Terry Cruz down. Gain an Enemy.
5 32 Failed to qualify for Field Researcher (Scholar).
5 32 Became a Drifter (Scavenger).
5 34 Terry Cruz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Failed to qualify for Merchant Marine (Merchant).
6 34 Submitted to the draft.
6 34 Became a Scout (Courier).
6 38 Spend several years jumping from world to world in Terry Cruz's scout ship.
6 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 38 Continued as Scout (Courier).
7 41 Gained a contact.
8 42 Continued as Scout (Courier).
8 45 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 45 Aging Crisis. Owe 60,000 for medical bills.
9 45 Retired at age 45.
9 45 Retired.
9 47 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 50 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 56 A romantic relationship ends badly. Gain a Rival or Enemy.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 61 Gained a contact.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 62 Moved to a new world.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 67 Lightly injured, no permanent damage. Fully recovered.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 71 A new romantic starts. Gain an Ally.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 75 A new romantic starts. Gain an Ally.
17 77 Aging Crisis. Owe 30,000 for medical bills.
17 78 A new romantic starts. Gain an Ally.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 85 Betrayal. Convert an Ally into a Rival or Enemy.
19 85 Aging Crisis. Owe 30,000 for medical bills.
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