Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Tessie McNab's Contacts or Allies betrays Tessie McNab, ending Tessie McNab's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
28 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Cheated in some fashion, advancing Tessie McNab's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
34 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
Refuse to join a cheat in some fashion. |
5 |
38 |
Promoted to Scholar (Scientist) rank 3. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Refuse to join a cheat in some fashion. |
6 |
42 |
Promoted to Scholar (Scientist) rank 4. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
46 |
Promoted to Scholar (Scientist) rank 5. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
49 |
Agreed to perform research that goes against Tessie McNab's conscience. Gain 1 Enemies. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Citizen (Colonist). |
9 |
52 |
Political upheaval strikes Tessie McNab's homeworld, and Tessie McNab is caught up in the revolution. |
9 |
54 |
Promoted to Citizen (Colonist) rank 1. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Citizen (Colonist). |
10 |
55 |
Political upheaval strikes Tessie McNab's homeworld, and Tessie McNab is caught up in the revolution. |
10 |
58 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Citizen (Colonist). |
11 |
59 |
Spent time maintaining and using heavy vehicles. |
12 |
62 |
Continued as Citizen (Colonist). |
12 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
66 |
Promoted to Citizen (Colonist) rank 3. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Continued as Citizen (Colonist). |
13 |
70 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Retired. |
14 |
73 |
Good fortune. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
Moved to a new world. |
17 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |