Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies that Viva Steward easily defeat. |
5 |
35 |
Gain Enemy if Viva Steward don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
41 |
Advanced training in a specialist field |
6 |
42 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
7 |
42 |
Continued as Marine (Ground Assault). |
7 |
44 |
Assigned to a black ops mission. |
7 |
46 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
8 |
46 |
Continued as Marine (Ground Assault). |
8 |
48 |
Viva Steward is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
9 |
48 |
Became a Citizen (Corporate). |
9 |
52 |
Political upheaval strikes Viva Steward's homeworld, and Viva Steward is caught up in the revolution. |
9 |
52 |
Promoted to Citizen (Corporate) rank 1. |
10 |
52 |
Voluntarily left Corporate |
10 |
52 |
Became a Merchant (Free Trader). |
10 |
53 |
Embroiled in legal trouble. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Free Trader). |
11 |
60 |
A good deal ensures Viva Steward is living the high life for a few years. |
11 |
60 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Continued as Merchant (Free Trader). |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Free Trader). |
13 |
66 |
A sudden war destroys Viva Steward's trade routes and contacts, forcing Viva Steward to flee that region of space. |
13 |
66 |
Gain rebels as Enemy |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Viva Steward refused an offer of inducements to betray Viva Steward's faith. Gain 4 enemies. |
14 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Viva Steward is caught in the periphery of a scandal. |
15 |
73 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Viva Steward come into conflict with a splinter group Viva Steward's own religion which maintains Viva Steward's version is the wrong one. Gain 2 Rivals. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Retired. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |