Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Wendy Patterson's actions. Wendy Patterson actions lead to an honorabe discharge. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
28 |
Become leader in social movement. |
3 |
28 |
Gain an Ally and an Enemy. |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Broker). |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
32 |
Make an unexpected connection outside Wendy Patterson's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Broker) rank 4. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Imperial trade restrictions force Wendy Patterson out of business. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
46 |
Attacked by enemies that Wendy Patterson easily defeat. |
8 |
46 |
Gain Enemy if Wendy Patterson don't already have one. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Attacked by enemies that Wendy Patterson easily defeat. |
9 |
51 |
Gain Enemy if Wendy Patterson don't already have one. |
10 |
51 |
Voluntarily left Barbarian |
10 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
51 |
Returned to Drifter (Wanderer). |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Find Ancient Technology. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |