Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
A Baat learn something A Baat should not have – a corporate secret, a political scandal – which A Baat can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Entertainer (Performer). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Returned to Citizen (Corporate). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Citizen (Corporate) rank 3. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Embroiled in legal trouble. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Birth or Death involving a family member or close friend. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
58 |
A Baat aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired. |
11 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Victim of a crime. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
78 |
A new romantic starts. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
81 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
84 |
Moved to a new world. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |